At a point in the story, you could run into an Entei blocking the path in a route. The craziness comes from the fact that a Vegeta avatar was used for salesmen in marts (or was it for Gentlemen trainers? it was either of those), likely for hilarity's sake, or perhaps as a placeholder. NPCs had small portraits next to their dialogue, which usually (but not always) matched the character. Since that's my native language, I used to surf Pokémon websites in Spanish back in the day, so I must have downloaded it from one of those. The game was in Spanish, I have no idea if that was its original language, or if I played a translation. There was also a route that used a remix of either Johto's Route 29 or Kanto's Route 1 (forgot which one, but I'm leaning toward the former). A remix of one of the Gen I battle themes (the trainer battle music IIRC) was used for trainer battles, for instance. It had the official games' battle system and used remixes of their BGM. It took place in an original world, rather than any of the official regions. I think the camera was similar to Pokémon Colosseum, rather than using a top-down view like the handheld games. Like the mainline games, it was an RPG, and had similar gameplay, with cities and routes, but was entirely in 3d. Not that I had played many fangames, but the graphics looked professional (at least to me back then). I remember thinking it was extremely impressive for a fangame. I believe it was made before Ruby and Sapphire came out, at least the version I played. I recall playing a 3d Pokémon fangame on my PC back in the early 2000s.
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